This is my first post about making an adventure videogame based on my Topia-books. In my universe, I have a huge landscape, and many different towns, cities, deserts, mires, forests, mountains, ocean, cities under water, caves, islands and even volcanos. And that feels like a perfect opportunity to test out all the features in Unreal together with Quixel Bridge.
I’m inspired by games like Dishonored, The Last of us, Farcry, and Dying light—all sort of stealth games with huge worlds and great visual atmosphere—and I would like to make something similiar. As only one person with too high ambitions, which I’m painfully aware of, I will try anyway, and my first focus will just be building the world.
I decided to jump right in and use Unreal Engine 5 while it’s still in the early stages. Of course, there’s a lot of bugs, but from bugs I learn the hard way which I never forget.
As my plan was above, to only work on the landscape, I still had to test out Metahumans and make my main character(MC), Nora. I replaced the standard mannequin, a progress that took me several days, even with a blueprint. When it finally worked and I could move her around as a third person, I already felt successful indeed in game making. There are limited options for hair and costumes, so I’ll need to modify Nora quite a bit. For instance, her hair must be curly, and she will wear a dress, but that is for another post. For now my focus will be on the world building and to find the best way to work with world partition and data layers.